


In practice, however, it's a more promising story. Along similar lines are new enemy pistols and machine guns (only Americans care for such things), a vague semblance of plot and some minor server browser improvements. Some particularly redundant additions include delights such as 'new armour type: no armour' - a negative option presumably offered for madmen who'd rather lighten their load than stop a bullet entering their chest cavity. The Stetchkov Syndicate - the first expansion pack for last year's crackingly good tactical shooter - my reactions went something like this: "Who cares, so what, should've been in the first game, big deal, ooh that's quite good, who cares." In other words, it's not all that impressive, on paper at least. Scanning Down The list of new features available in SWAT4:
